

Generally, it looks like a current-gen console game that would have struggled to hit a smooth 60fps on Xbox One X or PS4 Pro, especially at resolutions higher than 1080p. Maybe some ray tracing (though, let's be real, we're still waiting on anything with ray tracing enabled to exceed 30fps on one of this year's consoles).ĭiRT 5 fails to meet pretty much all of those bullet points. Incredible texture fidelity on people and terrain. Larger crowds of people and vehicles, powered by a substantial boost to CPU specs. Virtual worlds that can stretch much further into the distance, owing to a faster I/O architecture.
#Dirt 2 pc ultra graphics series#
When I think about the promise of Xbox Series or PlayStation 5, I look back at bullet-point lists in the recent hype cycle. The first major issue with DiRT 5 is how seemingly current-gen the whole game looks. But DiRT 5's first taste of 120Hz racing on a console, and what it takes to get there, is fascinating enough to merit an asterisk-covered preview. I urge you to keep an eye out for more next-gen game impressions before loading ammunition into your preferred "console war" cannon. I want to be clear: DiRT 5, in its pre-release preview state, is not the best foot forward for Xbox Series X, and I'm not entirely sure it's representative of the console's next-gen promise. That's a substantial increase from the 60fps max of past console generations (and a big rally-car leap above the 30fps cap you typically see on current-gen games). What's more, it is the first game I've ever tested for a bespoke game console with frame rates up to 120fps. Today, for the first time, I'm allowed to lift the curtain on a game made for Xbox Series consoles: DiRT 5, the latest drift-heavy racing game from Codemasters. Most of my effort has revolved around its massive backwards-compatible feature set-as seen in a very long feature about how older games benefit from newer hardware.

Repeat until you're happy with the result.

#Dirt 2 pc ultra graphics archive#
